YPA DD/D3D driver log --------------------- dd/d3d init: entered wdd_DDrawCreate() -> enumerate ddraw objects... -> name = display -> desc = Primärer Bildschirmtreiber -> guid = -> enumerate ddraw objects... -> name = dd3dfx -> desc = 3Dfx DirectX 5 Driver -> guid = 0x3a0cfd01,0x9320,0x11cf,0xac,0xa1,0x0,0xa0,0x24,0x13,0xc2,0xe2 -> enum devices: name = Ramp Emulation desc = Microsoft Direct3D Mono(Ramp) Software Emulation guid = 0xf2086b20,0x259f,0x11cf,0xa3,0x1a,0x0,0xaa,0x0,0xb9,0x33,0x56 enum devices: skip, is not hardware -> enum devices: name = RGB Emulation desc = Microsoft Direct3D RGB Software Emulation guid = 0xa4665c60,0x2673,0x11cf,0xa3,0x1a,0x0,0xaa,0x0,0xb9,0x33,0x56 enum devices: skip, is not hardware -> enum devices: name = Direct3D HAL desc = Microsoft Direct3D Hardware acceleration through Direct3D HAL guid = 0x84e63de0,0x46aa,0x11cf,0x81,0x6f,0x0,0x0,0xc0,0x20,0x15,0x6e enum devices: ok, is hardware enum devices: can render into desktop bit depth enum devices: use zbuffer enum devices: zbuf bit depth is 16 enum devices: can do srcblend = srcalpha; destblend = invsrcalpha enum devices: textures in vmem enum devices: can do colorkey enum devices: device accepted -> enum devices: name = MMX Emulation desc = Microsoft Direct3D MMX Software Emulation guid = 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x0,0xa0,0xc9,0x5,0x41,0x29 enum devices: skip, is not hardware d3d init: guid3d.def invalid d3d init: no guid3d.def match found, using autodetect picked: Direct3D HAL, Microsoft Direct3D Hardware acceleration through Direct3D HAL d3d init: non-primary device picked, assuming fullscreen card common init: vmem total is 4194304 enum display mode: 512x384x16 enum display mode: 640x400x16 enum display mode: 640x480x16 enum display mode: 800x600x16 wdd_AddDevice(software,,not_current) wdd_AddDevice(3Dfx DirectX 5 Driver,0x3a0cfd01,0x9320,0x11cf,0xac,0xa1,0x0,0xa0,0x24,0x13,0xc2,0xe2,is_current) d3d init: export display mode 512x384x16 d3d init: export display mode 640x400x16 d3d init: export display mode 640x480x16 d3d init: export display mode 800x600x16 dd/d3d init: wdd_DDrawCreate() left ddraw init: picked mode 640 x 480 x 16 -> Entering wdd_InitDDrawStuff() -> after wdd_ValidateWindow() -> Entering wdd_Create3DFullEnv() -> Leaving wdd_Create3DFullEnv() -> after wdd_Create3DFull/WinEnv() -> Entering wdd_Create3D() d3d init: create zbuf (w=640,h=480,bpp=16) enum texture formats: 5650 enum texture formats: 4444 enum texture formats: 3320 enum texture formats: 5551 enum texture formats: 8bpp clut d3d init: use 4444 texture format d3d init: create execbuf with size 65536 ***> using ExecuteBuffer <*** -> Leaving wdd_Create3D() -> after wdd_Create3D() -> after dbcs_Init() -> after GetSurfaceDesc() -> Leaving wdd_InitDrawStuff() -> Entering wdd_Kill3D() -> Leaving wdd_Kill3D() -> Entering wdd_KillDDrawStuff() -> Leaving wdd_KillDDrawStuff()